Video game producer, designer, and more.

3-Month Art Scheduling Process

05.01.12 Posted in Uncategorized by

Recently I was given a modified production test schedule by a friend to practice my scheduling. I went through it and thought it would make a great opportunity to walk through it and show my results from it in the hopes someone else can learn from my experiences. Before going through this, you can download [...]


Primordia Post Mortem

02.05.12 Posted in Post Mortem by

Preface: The issues I bring up in this document are heavily slanted towards the production aspect of Game Studio 2 (GS2) and may or may not reflect the feelings of other members of my team. Because of this, several of my points are focused on direct actions I took that I feel resulted in either [...]


Project Grudge Post Mortem

05.05.11 Posted in Post Mortem by

Project Grudge is a side scrolling shoot-em up game developed by a team of nine students during Game Studio 1, a three month long intensive team project class where we go through full production on a game. The player assumes the role of a UFO taking over Earth using alien technology to interact with the [...]