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Resumé


Education

Tribeca Flashpoint Media Arts Academy, Chicago IL
Associates of Applied Science in Game & Interactive Media
Graduation Expected – June 2012
Activities: Student Government President, QA Club

Skills

Agile/Scrum Methodologies, MS Project, Bugzilla, Adobe Photoshop, Adobe Illustrator
Unity, XNA, C#, Javascript, HTML5, CSS3
PivotalTracker, Assembla, HootSuite, WordPress, MS Office

Professional Experience

KBooM! Games, 2011
Game Designer/Community Manager

  • Designed core gameplay features for multiple released mobile and social games
  • Formulated numerous game design pitches for major brands
  • Established and executed on company’s social media strategy
  • Communicated directly with fans to encourage and drive discussion

GameZombie.TV, 2009-2010
Producer – Received 2 Webby Awards

  • Supervised 40 people to produce 30+ videos achieving more than 250,000 views
  • Reevaluated and implemented a new social media strategy across more than 20 sites
  • Organized on location video shoots at multiple gaming conventions
  • Oversaw production of a new web series

Project Experience

Railed (Working Title), Present
A 3D vehicular action game in Unity.
Lead Producer

  • Overseeing 5 teams of 3-4 people to resolve cross-discipline dependencies
  • Manage bi-weekly sprint schedule as scrum master
  • Monitor build release schedule and content delivery for milestones
  • Develop processes to mitigate roadblocks in design and art pipelines

Primordia, 2011
A 3D top-down sci-fi shooter in Unity.
Lead Producer

  • Guided a team of 15 to successfully hit milestones over 4 months
  • Maintained documentation to chart progress throughout production
  • Led design of core gameplay elements.
  • Conceptualized and designed UI graphics

Work Experience

University of Wisconsin – Whitewater, 2010
Graphic Designer

  • Conceptualized, designed, and coordinated with web development team to update digital signage campus wide

 

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