
Primordia is a top down sci-fi shooter built in Unity by a group of 15 Tribeca Flashpoint Academy students. Player’s control Viktor Schell, one of few survivors left after humanity was ravaged by a deadly virus. After being told a possible solution exists by an AI named ORSON, the player travels to a previous time to find a dormant sample of the virus.
Over the course of 4 months, we built up a vertical slice of our game, showing what would be around 1/4th of the final project. In addition to the story mode, we were able to build in a survival mode titled Annihilation. In the game, players have access to 6 mods that can be equipped into primary or secondary slots, with different behavior depending upon which slot it is equipped to. This allows the player to have a total of 30 different combinations of abilities.
Contributions:
- Led team of 15 students to hit major deadlines and successfully hit above our initial scope
- Created schedule and milestone delivery list
- Designed in-game UI and HUD
- Built PFX throughout the game
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