Video game producer, designer, and more.

Slither Web Version

02.08.12 Posted in Games by

Slither is a 2.5D platformer made in Unity over 48 hours for Global Game Jam 2012.  Players take control of a larva, progressing through its stages of life attempting to collect the pheromones that will allow it to move through the door at the end. Controls: A/D – Movement W – Place new Egg Space [...]


Industry attrition

02.07.12 Posted in Uncategorized by

I don’t want to take too much time to talk about this right now, but over the past year I’ve seen a lot of attrition occur within our faculty. Somewhere around 80-90% of the faculty that were present on my first day a year and a half ago are no longer at the school anymore, [...]


Primordia Web Version

02.06.12 Posted in Games by

Down below is a web version of our game Primordia. HUD elements are all adjusted, and it definitely looks better at a higher resolution. But we did want to show that we can get it up online. Controls: W/A/S/D – Movement Q/E – Rotate Camera Mouse – Aim Left Click – Primary Fire Right Click [...]


Primordia Post Mortem

02.05.12 Posted in Post Mortem by

Preface: The issues I bring up in this document are heavily slanted towards the production aspect of Game Studio 2 (GS2) and may or may not reflect the feelings of other members of my team. Because of this, several of my points are focused on direct actions I took that I feel resulted in either [...]